﻿capital = 1849
oob = "KOS_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	melee_weaponry_tech_1 = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	basic_industry_tech = 1
	tool_engineering = 1
	spec_ops_equipment_tech_1 = 1
	nautics_tech_1 = 1
	light_navy_hull_tech_1 = 1
	medium_navy_hull_tech_1 = 1
	heavy_navy_hull_tech_1 = 1
	naval_invasion_tech_1 = 1
	naval_module_tech = 1
	naval_armour_tech_1 = 1
}

set_stability = 0.5
set_war_support = 0.4
set_research_slots = 4
set_country_flag = is_settler_nation
set_country_flag = grand_doctrine_ai
set_country_flag = grand_infantry_doctrine_ai
set_country_flag = MAM_southern_nation_flag

set_politics = {
	ruling_party = Ruler
	elections_allowed = no
}

set_popularities = {
	people = 10
	elites = 15
	intellectuals = 20
	ruler = 55
}

create_or_join_realm_of_savannah = yes
FSA = {
	create_or_join_realm_of_savannah = yes
}
HDL = {
	create_or_join_realm_of_savannah = yes
}
FSK = {
	create_or_join_realm_of_savannah = yes
}

add_ideas = {
	kos_from_the_vault
	kos_queens_militia
	kos_the_lords
}

add_manpower = 2000

recruit_character = KOS_queen_of_territories
recruit_character = KOS_hardy
recruit_character = KOS_mosley

create_equipment_variant = {
	name = "Destroyer"
	type = ship_hull_medium_1
	name_group = NCR_MEDIUM
	parent_version = 0
	modules = {
		fixed_ship_command_slot = ship_command_module_1
		fixed_ship_engine_slot = medium_ship_oars_module
		fixed_ship_battery_slot = ship_medium_mounted_gun_module
		# fixed_ship_battery_slot_1 = ship_medium_mounted_gun_module
		fixed_ship_detection_slot = ship_detection_module_1
		# fixed_ship_detection_slot_1 = empty
		fixed_ship_armour_slot = empty
		fixed_ship_point_defense_slot = ship_light_mounted_gun_module
		# fixed_ship_point_defense_slot_1 = ship_light_mounted_gun_module
		mid_1_custom_slot = medium_ship_oars_module
		rear_1_custom_slot = empty
		rear_2_custom_slot = ship_medium_mounted_gun_module
	}
}

create_equipment_variant = {
	name = "River Boat"
	type = ship_hull_light_1
	name_group = NCR_LIGHT
	parent_version = 0
	modules = {
		fixed_ship_command_slot = ship_command_module_1
		fixed_ship_engine_slot = light_ship_oars_module
		fixed_ship_battery_slot = ship_light_mounted_gun_module
		# fixed_ship_battery_slot_1 = ship_light_mounted_gun_module
		fixed_ship_detection_slot = ship_detection_module_1
		# fixed_ship_detection_slot_1 = empty
		fixed_ship_point_defense_slot = empty
		mid_1_custom_slot = light_ship_oars_module
		rear_1_custom_slot = empty
		rear_2_custom_slot = ship_light_mounted_gun_module
	}
}

